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## Wirelessly Powered Robot Swarm

In a number of seminars at a lot of universities or industry interactions one of the hot topics these days is efficient wireless power transfer and the pressing need and desirability of it. It is even more interesting given that wireless power is nothing new at all. One of the earliest patents in this area was given in 1900 to the legendary Nikola Tesla (Patent number: 649621) and there has been a discussion on it ever since. Probably now is the time to really realize Tesla’s vision with the number of devices of daily usage growing rapidly.

[Left Nikola Tesla | Right Alanson Sample, Intel Engineer Demonstrating WREL (Image Source)]

Intel has been at present working on what they call the Wireless Resonant Energy Link, which is based on the work of some MIT physicists. In the image above, an Intel engineer is seen demonstrating powering of a 60 W bulb wirelessly. Doing so requires more power than what is needed to charge a laptop. The implications of this technology can be immense. However the adverse effects of such technology on humans remain to be seen but are not viewed as a major impediment to its development.

Another area that is being discussed extensively these days is claytronics, catoms or simply programmable matter. Let’s take a brief digression into this before coming back to the original topic.

Claytronics: Claytronics seems to be one of the most futuristic and promising application areas of the intersection of Robotics, Swarm Intelligence and Computer Science among others. Claytronics is a field concerning reconfigurable nanoscale robots (which are called Claytronic Atoms or Catoms) which can operate as a swarm and can be desgined to form much more complex elements and perform complex tasks. These sub-millmeter computers eventually would have the ability to move around, communicate with other computers, and even electrostatically attach to each other to allow the swarm to take different shapes.

Catoms also referred to as programmable matter could reconfigure to form almost any shape, take any color or texture. Some interesting speculations include that catoms could be morphed to form replicas of humans (for virtual meetings) as well.  For a brief initiating idea have a look at the video below:

Work on this has been done by Prof Seth Goldstein and his group at Carnegie Mellon and is still on under the name the Claytronics Project. This work has been expanded upon by Intel researchers.

A senior researcher at Intel Jason Campbell has the following to say on just SOME possibilities that we could have in the future from programmable matter.

Think of a mobile device, My cell phone is too big to fit comfortably in my pocket and too small for my fingers. It’s worse if I try to watch movies or do my e-mail. But if I had 200 to 300 milliliters of catoms, I could have it take on the shape of the device that I need at that moment. For example, the catoms could be manipulated to create a larger keypad for text messaging. And when the device wasn’t being used, I could command it to form its smallest shape or even be a little squishy, so I can just drop it in my pocket.

Battery Powered Robots, An impediment to Research in SI based Robotic Systems:

There has been a lot of research going on swarm robotics. Taking just two examples, consider the work of James McLurkin of the CSAIL, MIT and the work at Ecole Polytechnique Federale de Lausanne (EPFL) in Lausanne, Switzerland. A lot of James’ work can be seen here, with a number of videos and papers available for download.

In the video below, a swarm of 278 miniature e-puck robots move around. All of them are battery powered. Battery powered robots can not only be a headache but a severe research impediment as the size of the swarm increases.

It thus would be very desirable that the swarm is wirelessly powered.

So, in short a lot of work is being done in the above two fields but what is also required is an intersection of the two, and this is exactly what Travis Deyle of Georgia Tech and Dr Matt Reynolds of Duke have done. Their work, Surface based wireless power transmission and bidirectional communication for autonomous robot swarms. presented at the IEEE ICRA this year details the construction of a 60cmx60cm surface that provides wireless power and bi-directional communication to an initial swarm of 5 line following robots. Each robot had a power consumption of about 200 mW.

[Image Courtesy : Travis Deyle]

An actual robot looks like the following in close up.

For more extensive details about the setup and circuit details have a look at their paper and the presentation slides.

Related Posts:

Morphogenesis and Swarm Robotics

Onionesque Reality Home >>

## Chemoton § Vitorino Ramos’ research notebook

Well just a fortnight or so back I discovered that Dr Radford Neal, one of the top researchers in Statistics and Machine Learning was blogging. And today morning I discovered Dr Vitorino Ramos has been blogging for over a week now too!

This comes as a surprise, but a very pleasant one. I am very glad to have found his page, it promises to be a very different Web-Log and could indeed grow into one of the top blogs on Swarming, Self-Organization, Complexity and Distributed Systems as it would be by a leading expert in the field. It would be great to catch up on his work. In the past I have tried to write on some of his interesting work on my own page. My posts can be found here.

[Vitorino Ramos: Image Source]

Dr Ramos’ research areas are chiefly in Artificial Life, Artificial Intelligence, Bio-Inspired Computing, Collective Intelligence and Complex Systems. He obtained his PhD in 2004 and has published about 70 papers in the above fields and their broad application areas. So put simply it can be said that the IQ of the “blogosphere” has gone up a little with this addition.

For starters I would recommend his article on Financial Markets (given the situation today), talking about the herd mentality and the resulting amplification in dumb investors and its results and what it could result in. Most investors do not understand much of the market mechanism. This is a bare fact put most aptly in this cartoon I found on his blog, and his post goes much beyond that.

Click to Enlarge

And going by the website and blog name, it seems that Dr Ramos is now interested in some sense in Tibor Ganti’s Chemoton Theory.

2. Dr Ramos’ Publications. (PDFs available online)

Onionesque Reality Home >>

## Kafka to Red Ant: A Strange Metamorphosis

Before I make a start I would want to make it very clear that inspite of what that the title may suggest, this is not a “sensational” post. It is just something that really intrigued me. It basically falls under the domain of image segmentation and pattern recognition, however it is something that can intrigue a person with a non-scientific background with a like (or dislike) for Franz Kafka’s work equally. I keep the title because it is the title of an original work by Dr Vitorino Ramos and hence making changes to it is not a good thing.

Note: For people who are  not interested in technical details can skip those parts and only read the stuff in bold there.

Franz Kafka is one writer whose works have had a profound impact on me in terms that they disturbed me each time I thought about them. No, not because of his writings per se ONLY but for a greater part because i had read a lot on his rather tragic life and i saw a heart breaking reflection in his works of what happened in his life (i see a lot of similarities between Kafka’s life and that of Premchand albeit that Premchand’s work got published in his lifetime mostly, though he got true critical acclaim after his death). Yes i do think that his writings give a good picture of Europe at that time, on human needs and behavior, but the prior reason outweighs all these. Kafka remains one of my favorite writers, though his works are basically short stories. He mostly wrote on a theme that emphasized the alienation of man and the indifferent society. Kafka’s tormenting thoughts on dehumanization, the cruel world, bureaucratic labyrinths which he experienced as being part of the not so liked Jewish minority in Prague, his experiences in jobs he did, his love life and affairs, on a constant fear of mental and physical collapse as a result of clinical depression and the ill health that he suffered from, reflected in a lot of his works. Including in his novella The Metamorphosis.

W. H Auden rightly wrote about Kafka:

“Kafka is important to us because his predicament is the predicament of the modern man”

In metamorphosis the protagonist Gregor Samsa turns into a giant insect when he wakes up one morning. It is kind of apparent that the “transformation” was meant in a metaphorical sense by Kafka and not in a literal one, mostly based on his fears and his own life experiences. The Novella starts like this. . .

As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed in his bed into a monstrous vermin.

While rummaging through a few scientific papers that explored the problem of pattern recognition using a distributed approach i came across a few by Dr Ramos et al, which dealt with the issue using the artificial colonies approach.

In the previous post i had mentioned that the self organization of neurons into a brain like structure and the self organization of an ant colony were similar in more than a few ways. If it may be implemented then it could have implications in pattern recognition problems, where the perceptive abilities emerge from the local and simple interactions of simple agents. Such decentralized systems, a part of the swarm intelligence paradigm look very promising in applying to pattern recognition and the specific case of image segmentation as basically these may be considered a clustering and combinatorial problem taking the image itself as an ant colony habit.

The basis for this post was laid down in the previous post on colony cognitive maps. We observed the evolution of a pheromonal field there and a simple model for the same:

[Evolution of a distribution of (artificial) ants over time: Image Source]

Click to Enlarge

The above is the evolution of the distribution of artificial ants in a square lattice, this work has been extended to digital image lattices by Ramos et al. Image segmentation is an image processing problem wherein the regions of the image under consideration may be partitioned into different regions. Like into areas of low contrast and areas of high contrast, on basis of texture and grey level and so on. Image segmentation is very important as the output of an image segmentation process may be used as an input in object recognition based scenarios. The work of Ramos et al (In references below) and some of the papers cited in his works have really intrigued me and i would strongly suggest readers to have a look at them if at all they are interested in image segmentation, pattern recognition and self organization in general, some might also be interested in implementing something similar too!

In one of the papers a swarm of artificial ants was thrown on a digital habitat (an image of Albert Einstein) to explore it for 1000 iterations. The Einstein image is replaced by a map image. The evolution of the colony cognitive maps for the Einstein image habitat is shown below for various iterations.

[Evolution of a pheromonal field on an Einstein image habitat for t= 0, 1, 100, 110, 120, 130, 150, 200, 300, 400, 500, 800, 900, 1000: Image Source]

The above is represented most aptly in a .gif image.

[Evolution of a pheromonal field on an Einstein habitat: Image Source]

Now instead of Einstein a Kafka image was taken and was subject to the same. Image Source

The Kafka image habitat is replaced by a red ant in the second row. The abstract of the paper by the same name goes as.

Created with an Artificial Ant Colony, that uses images as Habitats, being sensible to their gray levels. At the second row,  Kafka is replaced as a substrate, by Red Ant. In black, the higher levels of pheromone (a chemical evaporative sugar substance used by swarms on their orientation trough out the trails). It’s exactly this artificial evaporation and the computational ant collective group synergy reallocating their upgrades of pheromone at interesting places, that allows for the emergence of adaptation and “perception” of new images. Only some of the 6000 iterations processed are represented. The system does not have any type of hierarchy, and ants communicate only in indirect forms, through out the successive alteration that they found on the Habitat.

Now what intrigues me is that the transition is extremely rapid. Such perceptive ability with change in the image habitat could have massive implications at how we look at pattern recognition for such cases.

Extremely intriguing!

Resources on Franz Kafka:

1. A Brief Biography

3. The Kafka Project

References and STRONGLY recommended papers:

1. Artificial Ant Colonies in Digital Image Habitats – A Mass behavior Effect Study on Pattern Recognition. Vitorino Ramos and Filipe Almeida. Click Here >>

2. Social Cognitive Maps, Swarms Collective Perception and Distributed Search on Dynamic Landscapes. Vitorino Ramos, Carlos Fernandes, Agostinho C. Rosa. Click Here >>

3. Self-Regulated Artificial Ant Colonies on Digital Image Habitats. Carlos Fernandes, Vitorino Ramos, Agostinho C. Rosa. Click Here >>

4. On the Implicit and the Artificial – Morphogenesis and Emergent Aesthetics in Autonomous Collective Systems. Vitorino Ramos. Click Here >>

5. A Strange Metamorphosis [Kafka to Red Ant], Vitorino Ramos.

Onionesque Reality Home >>

## Colony Cognitive Maps

Some posts back, i posted on Non-Human Art or Swarm Paintings, there I mentioned that those paintings were NOT random but were a Colony Cognitive Map.

This post will serve as the conceptual basis for the Swarm Paintings post, the next post and a few future posts on image segmentation.

Motivation: Some might wonder what is the point of writing about such a topic. And that it is totally unrelated to what i write about generally. No! That is not the case. Most of the stuff I write about is related in some sense. Well the motivation for reading thoroughly about this (and writing) maybe condensed into the following:

1. The idea of a colony cognitive map is used in SI/A-life experiments, areas that really interest me.

2. Understanding the idea of colony cognitive maps gives a much better understanding of the inherent self organization in insect swarms and gives a lead to understand self organization in general.

3. The parallel to colony cognitive maps, the cognitive maps follow from cognitive science and brain science. Again areas that really interest me as they hold the key for the REAL artificial intelligence evolution and development in the future.

The term “Colony Cognitive Map” as i had pointed earlier is in a way a parallel to a Cognitive Map in brain science (i use the term brain science for a combination of fields like neuroscience, Behavioral psychology, cognitive sciences and the likes and will use it in this meaning in this post ) and also that the name is inspired from the same!

There is more than just a romantic resemblance between the self-organization of “simple” neurons into an intelligent brain like structure, producing behaviors well beyond the capabilities of an individual neuron and the self-organization of simple and un-intelligent insects into complex swarms and producing intelligent and very complex and also aesthetically pleasing behavior! I have written previously on such intelligent mass behavior. Consider another example, neurons are known to transmit neurotransmitters in the same way a social insect colony is marked by pheromone deposition and laying.

[Self Organization in Neurons (Left) and a bird swarm(Below).  Photo Credit >> Here and Here]

First let us try to revisit what swarm intelligence roughly is (yes i still am to write a post on a mathematical definition of the same!), Swarm Intelligence is basically a property of a system where the collective actions of unsophisticated agents, acting locally causes functional and sophisticated global patterns to emerge. Swarm intelligence gives a scheme to explore decentralized problem solving. An example that is also one of my favorites is that of a bird swarm, wherein the collective behaviors of birds each of which is very simple causes very complex global patterns to emerge. Over which I have written previously, don’t forget to look at the beautiful video there if you have not done so already!

Self Organization in the Brain: Over the last two months or so i had been reading Douglas Hofstadter’s magnum opus, Gödel, Escher, Bach: an Eternal Golden Braid (GEB). This great book makes a reference to the self organization in the brain and its comparison with the behavior of the ant colonies and the self organization in them as early as 1979.

[Photo Source: Wikipedia Commons]

A brain is often regarded as one of the most if not the most complex entity. However if we look at a rock it is very complex too, but then what makes a brain so special? What distinguishes the brain from something like a rock is the purposeful arrangement of all the elements in it. The massive parallelism and self organization that is observed in it too amongst other things makes it special. Research in Cybernetics in the 1950s and 1960s lead the “cyberneticians” to try to explain the complex reactions and actions of the brain without any external instruction in terms of self organization. Out of these investigations the idea of neural networks grew out (1943 – ), which are basically very simplified models of how neurons interact in our brains. Unlike the conventional approaches in AI there is no centralized control over a neural network. All the neurons are connected to each other in some way or the other but just like the case in an ant colony none is in control. However together they make possible very complex behaviors. Each neuron works on a simple principle. And combinations of many neurons can lead to complex behavior, an example believed to be due to self-organization. In order to help the animal survive in the environment the brain should be in tune with it too. One way the brain does it is by constantly learning and making predictions on that basis. Which means a constant change and evolution of connections.

Cognitive Maps: The concept of space and how humans perceive it has been a topic that has undergone a lot of discussion in academia and philosophy. A cognitive map is often called a mental map, a mind map, cognitive model etc.

The origin of the term Cognitive Map is largely attributed to Edward Chace Tolman, here cognition refers to mental models that people use to perceive, understand and react to seemingly complex information. To understand what a mental model means it would be favorable to consider an example I came across on wikipedia on the same. A mental model is an inherent explanation in somebody’s thought process on how something works in the spatial or external world in general. It is hypothesized that once a mental model for something or some representation is formed in the brain it can replace careful analysis and careful decision making to reduce the cognitive load. Coming back to the example consider a mental model in a person of perceiving the snake as dangerous. A person who holds this model will likely rapidly retreat as if is like a reflex without initial conscious logical analysis. And somebody who does not hold such a model might not react in the same way.

Extending this idea we can look at cognitive maps as a method to structure, organize and store spatial information in the brain which can reduce the cognitive load using mental models and and enhance quick learning and recall of information.

In a new locality for example, human way-finding involves recognition and appreciation of common representations of information such as maps, signs and images so to say. The human brain tries to integrate and connect this information into a representation which is consistent with the environment and is a sort of a “map”. Such spatial (not necessarily spatial) internal representations formed in the brain can be called a cognitive map. As the familiarity of a person with an area increases then the reliance on these external representations of information gradually reduces. And the common landmarks become a tool to localize within a cognitive map.

Cognitive maps store conscious perceptions of the sense of position and direction and also the subconscious automatic interconnections formed as a result of acquiring spatial information while traveling through the environment. Thus they (cognitive maps) help to determine the position of a person, the positioning of objects and places and the idea of how to get from one place unto another. Thus a cognitive map may also be said to be an internal cognitive collage.

Though metaphorically similar the idea of a cognitive map is not really similar to a cartographic map.

Colony Cognitive Maps: With the above general background it would be much easier to think of a colony cognitive map. As it is basically a analogy to the above. As described in my post on adaptive routing, social insects such as ants construct trails and networks of regular traffic via a process of pheromone deposition, positive feedback and amplification by the trail following. These are very similar to cognitive maps. However one obvious difference lies in the fact that cognitive maps lie inside the brain and social insects such as ants write their spatial memories in the external environment.

Let us try to picture this in terms of ants, i HAVE written about how a colony cognitive map is formed in this post without mentioning the term.

A rather indispensable aspect of such mass communication as in insect swarms is Stigmergy. Stigmergy refers to communication indirectly, by using markers such as pheromones in ants. Two distinct types of stigmergy are observed. One is called sematectonic stigmergy, it involves a change in the physical environment characteristics.An example of sematectonic stigmergy is nest building wherein an ant observes a structure developing and adds its ball of mud to the top of it. Another form of stigmergy is sign-based and hence indirect. Here something is deposited in the environment that makes no direct contribution to the task being undertaken but is used to influence the subsequent behavior that is task related. Sign based stigmergy is very highly developed in ants. Ants use chemicals called as pheromones to develop a very sophisticated signaling system. Ants foraging for food lay down some pheromone which marks the path that they follow. An isolated ant moves at random but an ant encountering a previously laid trail will detect it and decide to follow it with a high probability and thereby reinforce it with a further quantity of pheromone. Since the pheromone will evaporate the lesser used paths will gradually vanish. We see that this is a collective behavior.

Now we assume that in an environment the actors (say for example ants) emit pheromone at a set rate. Also there is a constant rate at which the pheromone evaporates. We also assume that the ants themselves have no memory of previous paths taken and act ONLY on the basis of the local interactions with pheromone concentrations in the vicinity. Now if we consider the “field” or “map” that is the overall result and formed in the environment as a result of the movements of the individual ants over a fixed period of time. Then this “pheromonal” field contains information about past movements and decisions of the individual ants.

The pheromonal field (cognitive map) as i just mentioned contains information about past movements and decisions of the organisms, but not arbitrarily far in the past since the field “forgets” its distant history due to evaporation in time. Now this is exactly a parallel to a cognitive map, with the difference that for a colony the spatial information is written in the environment unlike inside the brain in the case of a human cognitive map. Another major similarity is that neurons release a number of neurotransmitters which can be considered to  be a parallel to the pheromones released as described above! The similarities are striking!

Now if i look back at the post on swarm paintings, then we can see that the we can make such paintings, with the help of a swarm of robots. More pheromone concentration on a path means more paint. And hence the painting is NOT random but is EMERGENT. I hope i could make the idea clear.

How Swarms Build Colony Cognitive Maps: Now it would be worthwhile to look at a simple model of how ants construct cognitive maps, that I read about in a wonderful paper by Mark Millonas and Dante Chialvo. Though i have already mentioned, I’ll still sum up the basic assumptions.

Assumptions:

1. The individual agent (or ant) is memoryless.

2. There is no direct communication between the organisms.

3. There is no spatial diffusion of the pheromone deposited. It remains fixed at a point where it was deposited.

4. Each agent emits pheromone at a constant rate say $\eta$.

Stochastic Transition Probabilities:

Now the state of each agent can be described by a phase variable which contains its position $r$ and orientation $\theta$. Since the response at any given time is dependent solely on the present and not the previous history, it would be sufficient to specify the transition probability from one location $(r,\theta)$ to another place and orientation $(r',\theta')$ an instant later. Thus the movement of each individual agent can be considered roughly to be a continuous markov process whose probabilities at each and every instance of time are decided by the pheromone concentration $\sigma(x, t)$.

By using theoretical considerations, generalizations from observations in ant colonies the response function can be effectively summed up into a two parameter pheromone weight function.

$\displaystyle W(\sigma) = (1 + \frac{\sigma}{1 + \delta\varsigma})$

This weight function measures the relative probabilities in moving to a site $r$ with the pheromone density $\sigma(r)$.

Another parameter $\beta$ may be considered. This parameter measures the degree of randomness by which an agent can follow a pheromone trail. For low values of $\beta$ the pheromone concentration does not largely impact its choice but higher values do.

At this point we can define another factor $\displaystyle\frac{1}{\varsigma}$. This signifies the sensory capability. It describes the fact that the ants ability to sense pheromone decreases somewhat at higher concentrations. Something like a saturation scenario.

Pheromone Evolution: It is essential to describe how the pheromone evolves. According to an assumption already made, each agent emits pheromone at a constant rate $\eta$ with no spatial diffusion. If the pheromone at a location is not replenished then it will gradually evaporate. The pheromonal field so formed does contain a memory of the past movements of the agents in space, however because of the evaporation process it does not have a very distant memory.

Analysis: Another important parameter is the regarding the number of ants present, the density of ants $\rho_0$. Thus using all these parameters we can define a single parameter, the average pheromonal field $\displaystyle\sigma_0 = \frac{\rho_0 \eta}{\kappa}$. Where $\displaystyle \kappa$ is what i mentioned above, the rate of scent decay.

Further detailed analysis can be studied out here. With the above background it is just a matter of understanding.

[Evolution of distribution of ants : Source]

Click to Enlarge

Now after continuing with the mathematical analysis in the hyperlink above, we fix the values of the parameters.

Then a large number of ants are placed at random positions, the movement of each ant is determined by the probability $P_{ik}$.

Another assumption is that the pheromone density at each point at $t=0$ is zero. Each ant deposits pheromone at a decided rate $\eta$ and also the pheromone evaporates at a fixed rate $\kappa$.

In the above beautiful picture we the evolution of a distribution of ants on a 32×32 lattice. A pattern begins to emerge as early as the 100th time step. Weak pheromonal paths are completely evaporated and we finally get a emergent ant distribution pattern as shown in the final image.

The Conclusion that Chialvo and Millonas note is that scent following of the very fundamental type described above (assumptions) is sufficient to produce an evolution (emergence) of complex pattern of organized flow of social insect traffic all by itself. Detailed conclusion can be read in this wonderful paper!

References and Suggested for Further Reading:

2. Remembrance of places past: A History of Theories of Space. click here >>

3. The Science of Self Organization and Adaptivity, Francis Heylighen, Free University of Brussels, Belgium. Click here >>

5. The Self-Organization in the Brain, Christoph von der Malsburg, Depts for Computer Science, Biology and Physics, University of Southern California.

5. How Swarms Build Cognitive Maps, Dante R. Chialvo and Mark M. Millonas, The Santa Fe Institute of Complexity. Click here >>

6. Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes, Vitorino Ramos, Carlos Fernandes, Agostinho C. Rosa.

Related Posts:

Possibly Related:

Gödel, Escher, Bach: A Mental Space Odyssey

## Swarm Paintings: Non-Human Art

General Background: Since childhood i have enjoyed sketching and painting, and very much at that! Sometimes i found myself copying an existing image or painting, making small changes here and there in it. Yes, the paintings came out beautiful (or so i think!), but one thing always made me unhappy, i thought that the creativity needed to make original stuff was missing at times (not always). It was not there all the time. It came in bursts and went away.

I agree with Leonel Moura (from his article) that creativity is basically produced due to different experiences and interactions. Absence or lack of which could make art lose novelty.

Talking of novelty, how about looking at art in nature? Richard Dawkins states that the difference between human art or design and the amazingly “ingenious” forms that we encounter in nature, is due tho the fact that Human art originates in the mind , while the natural designs result from natural selection. Which is very true. However it is another matter that natural selection and cultural selection, that will ultimately decide on the “popularity” of an art don’t function in the same way. Anyhow How can we remove the cultural bias or the human bias that we have in our art forms?
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Answers in Artificial Life: Artificial life may be defined as “A field of study devoted to understanding life by attempting to derive general theories underlying biological phenomena, and recreating these dynamics in other physical media – such as computers – making them accessible to new kinds of experimental manipulation and testing. This scientific research links biology and computer science.”
Most of the A-Life simulations today can not be considered truly alive, as they still can not show some properties of truly alive systems and also that they have considerable human bias in design. However there are two views that have existed on the whole idea of Artificial Life and the extent it can go.
Weak A-Life is the idea that the “living process” can not be achieved beyond a chemical domain. Weak A-life researchers concentrate on simulating life processes with an underlying aim to understand the biological processes.
Strong A-Life is exactly the reverse. John Von Neumann once remarked life is a process which can be abstracted away from any particular medium. In recent times Ecologist Tom Ray declared that his computer simulation Tierra was not a simulation of life but a synthesis of life. In Tierra, computer programmes compete for CPU time and access to the main memory. These programs are also evolvable, can replicate, mutate and recombine.
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Relating A-Life to Art: While researching on these ideas and the fact that these could be used to generate the art forms that i talked about in the first paragraph i came across a few papers by Swarm Intelligence Guru Vitorino Ramos and a couple of articles by Leonel Moura who had worked in collaboration with Dr Ramos on precisly this theme.
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Swarm Paintings: Thus the idea as i had mentioned in my very first paragraph is to create an organism ideally with minimum pre-commitment to any representational art scheme or human style or taste. Sounds simple but is not so simple to implement!
There are a number of projects that have dealt with creating art, but these mostly have been evolutionary algorithms that learn from human behavior, and learn about human mannerisms and try to create art according to that. The idea here is to create art with a minimum of human intervention.
I came across a project by Dr Vitorino Ramos to which i had pointed out implicitly in the last paragraph. This project called ARTSBOT (ARTistic Swarm roBOTs) project. This project tries to address this issue of minimizing the human intervention in aesthetics , ethnicity, taste,style etc. In short their idea was to remove or to minimize the anthropocentric bias that pervades all our art forms. Obviously all this can have massive implications in our understanding of the biological processes also, however here we’ll talk of only art.
Two of the first paintings that emerged were:
(Source: Here)
(Source: Here)
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These paintings were among the first swarm paintings by Leonel Moura and Vitorino Ramos. Now we see that these seem detached from a functional human pre-commitment. They don’t seem to represent any emotion or style or taste. However they still look very pleasant!
However the point to be understood and to be noted is that these are NOT random pictures created either by a programme or by a swarm of robots moving “randomly”. These pictures were generated by a horde of artificial ants and also by robots. They are not random, but they EMERGE from a process of pheromone deposition and evaporation as was simulated in this system from ants. Thus the result that we have above is a Colony Cognitive Map. The colony cognitive map is analogous to a cognitive map in the brain. I will cover the idea of a colony cognitive map in the next post.
A couple of more beautiful paintings can be seen below!
(Source for both images : Here>>)
Though i have already mentioned how these art forms emerge, i would still like to quote a paragraph from here:

The painting robots are artificial ‘organisms’ able to create their own art forms. They are equipped with environmental awareness and a small brain that runs algorithms based on simple rules. The resulting paintings are not predetermined, emerging rather from the combined effects of randomness and stigmergy, that is, indirect communication trough the environment.
Although the robots are autonomous they depend on a symbiotic relationship with human partners Not only in terms of starting and ending the procedure, but also and more deeply in the fact that the final configuration of each painting is the result of a certain gestalt fired in the brain of the human viewer. Therefore what we can consider ‘art’ here, is the result of multiple agents, some human, some artificial, immerged in a chaotic process where no one is in control and whose output is impossible to determine.
Hence, a ‘new kind of art’ represents the introduction of the complexity paradigm in the cultural and artistic realm.’

A Painting bot is something like in the picture shown below:

A swarm of robots at work:

The final art generated by the swarm of these robots is beautiful!

(Photo Credit for the three pictures above: Here>>

.

Conclusions:

The work of Dr Ramos and Leonel Maura can be summed up as:
1. The human is only the “art-architect”, the “swarm” is the artist.
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2. The “life” of Artificial Life shows characteristics like natural life itself namely Morphogenesis, ability to adapt to changing environments, evolution etc.
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Leonel Moura’s wonderful article states that the final aim is to create an “Artificial Autopoietic System”, intriguing indeed and eagerly awaited!!
Such simulations could change the way we understand the biological processes and life.
Also i am now thinking how could music be produced based on the same or similar ideas. I wonder if Swarm music could be available. It would be most interesting and i can’t wait to listen to it already!
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Have a look at this video by Leonel Moura, having some time lapse footage of robots painting.
References:
1. Ant- Swarm Morphogenese By Leonel Moura
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2. On the Implicit and on the Artificial – Morphogenesis and Emergent Aesthetics in Autonomous Collective Systems, in ARCHITOPIA Book, Art, Architecture and Science, INSTITUT D’ART CONTEMPORAIN, J.L. Maubant et al. (Eds.), pp. 25-57, Chapter 2, Vitorino Ramos.
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3. A Strange Metamorphosis [From Kafka to Red Ant], Vitorino Ramos
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## Adaptive Routing taking Cues from Stigmergy in Ants

There are four distinct advantages in using self organized, emergent, decentralized or “swarm intelligent” systems [1], these are in fact the benefits of a social insect colony as well. We see these colonies as the inspiration to developing artificial decentralized systems.

1. Flexible: The system can react to internal and external changes.
2. Robust: Tasks are completed even if some individuals fail
3. Decentralized: There is no central control over the system
4. Self Organized: Paths to solutions are emergent rather than pre-defined which leads to better utilization of resources and gives a dynamic character to the solution finding process.

Ants Behavior, Stigmergy and cues in Routing
Ants are very simple insects but collectively they can perform complex tasks with good consistency. Examples of such complex problem solving behavior have been documented, and a few examples are as follows.

1. Building nests (ant hills) and maintenance.
2. Regulating nest ambient temperature fluctuations very low and maintaining required levels of oxygen with small variations.
3. Co-operating in carrying large prey.
4. Finding the shortest routes from the nest to the food.
5. Prefentially exploiting the richest food source available.

Stigmergy refers to communication indirectly, by using markers such as pheromones in ants. In the above examples, two distinct types of stigmergy are observed. One is called sematectonic stigmergy, it involves a change in the physical environment characteristics. An example of sematectonic stigmergy is nest building wherein an ant observes a structure developing and adds its ball of mud to the top of it. Another form of stigmergy is sign-based and hence indirect. Here something is deposited in the environment that makes no direct contribution to the task being undertaken but is used to influence the subsequent behaviour that is task related.

Here is an example of what sematectonic stigmergy can achieve (one has to keep in mind that individual termites are very simple creatures):

Sign based stigmergy is very highly developed in ants. Ants use chemicals called as pheromones to develop a very sophisticated signaling system. Ants foraging for food lay down some pheromone which marks the path that they follow. An isolated ant moves at random but an ant encountering a previously laid trail will detect it and decide to follow it with a high probability and thereby reinforce it with a further quantity of pheromone. Since the pheromone will evaporate the lesser used paths will gradually vanish. We see that this is a collective behaviour.

The foraging behavior in ants can be best understood with the following illustrations.

Ant taking the “lower” path has a shorter to and fro time from the nest to the food.

The pheromone density on the path traversed by ant on the lower path is greater because of the two passes by that ant on this path. Hence other ants say C and D are bound to follow this path because of the stronger scent.

Over many iterations many ants start using this path thus further reinforcing it and after a while this path i.e the shorter path is almost exclusively used.

So we see how randomness is followed by “positive feedback” which causes amplification and the consequent exclusive use of the shortest path. This is an apt example of how ants choose shortest paths.

Now if the shorter path is blocked or unavailable, then in this scenario the longer route may still be used and made the preferred route by repeated use(positive feedback) and the consequent amplification.

By repeated use of the other path, the pheromone concentration here gets stronger that leads to that path being used. Thus this is how ants develop a solution when a path is blocked. Thus this illustrates how swarm intelligent systems adapt with changes in the environment.

Mathematically we put the above as : Suppose the distance between two points i and j is dij and τij is the pheromone concentration on the link ij. Suppose ‘m’ agents are traversing this link and building a tour. At each step of the tour, the probability to go from one point ‘i’ to another point ‘j’ is (τij)a (dij)-b .

After building a tour of length L each agent reinforces the edges it has used by an amount proportional to 1/L. Also the pheromone evaporates such that τà(1-ρ)τ.

The above is used to solve the traveling salesman problem as well. There are a few key concepts that we gather from the above illustrations.

A) Positive feedback – build a solution using local solutions, by keeping good solutions in memory.

B) Negative feedback – want to avoid premature convergence, evaporate the pheromone.

C) Time scale – number of runs are also critical.

These key points then in turn can be summed up for an ant colony as very simple rules: lay pheromone, and follow trails of other ants.

Applications to Routing Scenarios
Routing is the mechanism that handles and directs messages at switching stations. The important points we see are that messages must reach their destinations, it should take as little time as possible to reach from source to destination, and also the traffic is constantly changing hence routing should adapt accordingly. The inspiration for using the example of ants for routing in communications networks arises from the fact that the present routing systems depend upon global information for their efficient operation. Ant systems on the other hand, rely on pheromone traces that are laid down in the network as the ant moves through the network. Global information is frequently out of date and transmission of the information required from one node to all others consumes considerable network bandwidth. Ideally, we would like to have the network adapt routing patterns to take advantage of free resources and move existing traffic if possible.

Now if we consider a telephone network. A telecommunication environment is highly unpredictable. With delays or problems when least expected at times. Suppose a phone call is made form Mumbai to Shanghai. This phone call has to go through several intermediate steps/nodes such as maybe Kolkatta and Bangkok etc. such a system requires a routing mechanism that will tell the call where it should hop next to establish a connection, a good routing technique as we have already listed would minimize this time (ants finding shortest path) and avoid congestions. Backup routes are very important in such a system. In some special circumstances when there is an explosion or if there is a news programme that requires calling, then it leads to localized surges in the phone traffic. This then requires the phone traffic to be re routed to the less congested parts of the network (ants adapting and finding an alternative path).

This can be simulated as follows. Hordes of agents can roam the network and leave bits of information which can be thought of as an analogous to pheromone to reinforce paths through uncongested areas. Phone calls are then routed by following the trails of these ants like agents. To exactly mimic the ants working, these “pheromones” can be evaporated by a certain mechanism by a rate that may be decided by certain considerations. Now if suppose a certain path that was very swift becomes congested then the agents to this route can be delayed by certain time spans. This time span will allow the virtual pheromone to evaporate and thus reinforcement process can be overcome. Hence after a while this route is abandoned. The ant-like agents (as seen above) can discover new paths to re-route the traffic. The advantages of such a system are: the calls get forwarded at a good speed and also the congested areas gradually get de congested. Also the bucket brigade process makes the routing process more robust.

A detailed approach to ant based routing has been described by White (1996)[2]. Such systems have three types of agents: explorers, allocators and deallocators. Explorer agents mimic the foraging behaviour of ants and follow trails of pheromones laid down by previous explorers (as quantitatively described in the Mumbai- Shanghai phone call example). Allocator agents move across the paths determined by explorer agents and allocate the bandwidth on the links used in the path. Similarly, when the path is no longer required deallocator agents traverse the path and deallocate the bandwidth used on the links.
References:

[1] E. Bonabeau, M. Dorigo, and G. Theraulaz, Swarm Intelligence: From Natural to Artifcial Systems. NY: Oxford Univ. Press, 1999.

[2] White A.R.P., Routing with Ants, Nortel internal report, 1996.

This post is following the previous post in which i mentioned about the rules governing the motion of a bird swarm.

The video below is a breathtaking, sublime, amazing recording of thousands of starlings in a flock before roosting. This is from the UK country-side. While it is another awesome demonstration of how the “imagination” of nature can be like, it also gives a perfect example of how the entire swarm is organized and how it moves. Modern researchers are trying to imitate such emergent behavior to use in fields like robotics, data mining, internet mathematics, optimization etc etc.

How do birds exactly do this?

Here is an excerpt from a talk that i had given at a technical event in October ’07.

In a swarm if we say that there are ‘N’ number of agents, then we can say that these autonomous agents are in a way co-operating to achieve a global objective. This global objective can be better foraging, constructing shelter, serving as a defence mechanism among others. This apparent collective intelligence emerges from very simple individual agents. The actions of these agents are governed by local rules and through the interactions of the N agents the swarm achieves a global objective. A kind of “self organization” emerges in these systems. We see that there is no central controller in such cases. Swarm intelligence gives a basis which makes it possible to explore collective (or distributed) problem solving without centralized control or without the provision of a global model. [1]

The individual (but autonomous) agent does not follow directives from a central authority or work according to some global plan. As a common example, a bird in a flock, only adjusts its movements to coordinate with the movements of its flock mates or more precisely the members that are its neighbors. It simply tries to stay close to its neighbors, but avoid collisions with them. Each bird does not take commands from any leader bird since there is no lead bird. Any bird can fly anywhere in the swarm, either in the middle or the front or the back of the swarm. Swarm behavior gives the birds some distinct advantages like protection from predators, and searching for food (effectively in a swarm each bird is exploiting the eyes of every other bird). Scientists are trying to find out how these birds, fish etc move in flocks, schools in a way that appears orchestrated. A school of fish and a flock of birds move as if all the “steps” were pre planned. For one moment they are moving towards the left and in another they are darting towards the right. Among these researchers in 1987, Reynolds created a boidor bird-oid (bird like) model. This is a distributed behavioral model, to simulate the motion of a flock of birds on a computer [2]. Each boid is implemented as an agent which moves according to its own understanding of the dynamic environment. A boid observes the following rules. First, is that a boid must move away from boids that are too close, so as to reduce the chance of collisions. Second, boid must fly in the general direction that the flock is moving. Third, a boid should minimize exposure to the flock’s exterior by moving toward the perceived center of the flock. Flake later [3] added a Fourth rule, a boid should move laterally away from any boid that blocks its view. This boid model seems reasonable if we consider it from another point of view, that of it acting according to attraction and repulsion between neighbors in a flock. The repulsion relationship results in the avoidance of collisions and attraction makes the flock keep shape, i.e., copying movements of neighbors can be seen as a kind of attraction.

This is what i was talking about in the previous post. A certain set of rules is followed that would give a certain shape to the swarm, if the set is altered so will be the shape and maybe functionality as well!

Sounds nice, now how can these simple rules be modeled on a computer? They can be done using NetLogo. Here is a sample model . To get a good idea about the intricacies adjust the population, the turn angles and the vision. For playing around with the model and making your own you are instructed to go through the writeup to this model on the above page.

References:

[1] E. Bonabeau, M. Dorigo, and G. Theraulaz, Swarm Intelligence: From Natural to Artifcial Systems. NY: Oxford Univ. Press, 1999.

[2] C. Reynolds, ‘Flocks, herds, and schools: A distributed behavioral model,” Comp. Graph, vol. 21, no. 4, pp. 25{34, 1987.

[3] G. Flake, The Computational Beauty of Nature. Cambridge, MA: MIT Press, 1999.